Heavy Melee Weapon Group

Weapon Group: Heavy Melle 

Type Cost  Dam AP Cost Min STR Range Mod   Dam Type Size Weight

great Axe  50c  1d12 8 2 -10   S 7 15

Great Club  5c  1d10 10 1 -10   B 6 15

Maul/Great Hammer  25c  1d12 9 2 -10   B 6 20

Great Sword  50c  2d6 8 2 -10   S/P 7 12

Improvised Great Club  n/a  1d10 15 3 -10   Var 8 var

Great  Mace

Great Axe

These large, often two headed, axes are just like battle axes except larger. They are found more often in the hands of an executioner performing a beheading than on the battle field.  

  • Cost: 50c
  • Dam: 1d12 (S)
  • AP: 8
  • Str min: 2
  • Size: 7
  • Weight: 15
Great Club

Cost: 5c

Dam: 1d10 (b)

AP: 10

Str min: 1

Size: 6

Weight: 15

Small trunks of trees, carved to give a handle, sometimes bound with metal.

Maul

Cost: 25c

Dam: 1d12 (b)

AP: 9

Str min: 2

Size: 6

Weight: 20

These oversized hammers are used for breaking up rock, breaking holes through walls, or breaking down doors. Some who have the strength need have picked them up and used them as weapons.

Use: The damage rolled is added to strength for breaking doors, floors and walls.