Area of Affect
1cube/hex 10 Expt
Cone:
Short 15’ 20 exot
Medium: 30ft 50expt
Long: 60ft 90 ExPt
Sphere
5 foot radius 30 expt
10’R 60 Expt
15’ R 90 ExPt
20’R 120 Expt
Line
Short: 30’ 25exp
Med: 60’ 40expt
Long: 90’ 60expt
Attack, standard
1 ExPt …1 pt
2 ExPt … 1d2
6 ExPt… 1d3
8 ExPts … 1d4
12 expts… 1d6
16 expts… 1d8/24d4
20 expt … 1d10
25 expt … 1d12/2d6/3d4
50 expt … 2d8/4d4
75 expt … 3d6
100 expt… 2d10/5d4
150 expt… 2d12/ 4d6/ 6d4
Extra damage
25 expt … Adj added (such as str for physical weapons int for spells)
50 expt … 1d4
75 expt … 1d6
100 expt… 1d8
125 ExPt… 1d10
150 ExPt…. 1d12
Damage Reduction
All (physical and energy): 15 pts
50 % damage reduction (all): 300 expt*
Physical Attacks
All: 8 pts
Piercing: 3 pts
Blunt: 3 pts
Slashing: 3 pts
50% damage reduction all physical (200)*
50% damage reduction 1 physical type (100)*
Elemental Attacks
All: 8 pts
Electric: 3 pts
Thermal (fire and cold): 4 pts
Fire: 2 pts
Cold: 2 pts
Acid: 2 pts
50% damage reduction all energy (200)*
50% damage reduction 1 energy type (100)*
Special attacks
By type 5 expts
- half damage resistance is usually considered a magical property.
Range
Self Only (-25expt)
Touch: (standard)
Short: 15 (15 Expt)
Med: 30ft, +5 /Adj (25 expt)
Long: 60’ +10 /Adj (40 expt)
Xtra-long: 120’ +25’/Adj (50 expt)
Wizard system
spell cost = Divide base ability Cost by 10
use 1 mana per 50 pts of base ability
Has the following traits
Detectable
.dispised/outlawed/shuned
+Disrupt able
Incantations – 5 stealth with hearing
Gestures – 5 stealth with sight
premade spells
Spell level is = to total ability cost /by20
Duration
non instant durraction cost is 2 levels higher ability is an attack
The cost is 1 level lower if the target is self
The cost is 2 levels lower if the ability is damage reduction
The cost is 1level lower if it is a buff.
Instant (standard)
Full round (10Expt)
1round + 1round per adj (15Expt)
1 min (15 Expt)
1 min + 1min/adj (20Expt)
5 min + 1min ADJ (30expt)
5 min + 5min per adj (40expt)
10 min+ 5min adj (50 Expt)
10min + 10min per adj (75Expt)
1 hour+ 10min/adj (100)
1 hour + 1hour/adj(125)
1 day (150) ( all spells end at the witching hour regarless of when cast)
Attack, Stun
150 expt. 1d4 Only lasts until the end of the targets next turn.
saves
standard 10 +adj 50
Weak 5+adj 75
strong 15+ abj 25
Sucess negates/requires failure: 50
requires crit failure 50
Activation (Casting)Time
Swift 200
1 100 expt
2 50 expt
3 25 expt
4 10 expt
5 (standard)
6-15 10 pts each
16- 20 5 pts each
21 – 30 1 pts each
31+ 1 expt per 2ap
