The Math

Area of Affect

1cube/hex 10 Expt

Cone:

            Short 15’   20 exot

            Medium:  30ft 50expt

            Long: 60ft  90 ExPt

Sphere

5 foot radius 30 expt

            10’R  60 Expt

            15’ R  90 ExPt

            20’R   120 Expt

Line

            Short: 30’ 25exp

            Med: 60’  40expt

            Long: 90’ 60expt

Attack, standard

1 ExPt …1 pt 

2 ExPt …        1d2

6 ExPt…       1d3

8 ExPts  …      1d4     

12 expts…       1d6     

16 expts…       1d8/24d4

20 expt …        1d10   

25 expt …        1d12/2d6/3d4

50 expt …        2d8/4d4

75 expt …        3d6

100 expt…      2d10/5d4

150 expt…      2d12/ 4d6/ 6d4

Extra damage

25 expt …       Adj added (such as str for physical weapons int for spells)

50 expt …        1d4

75 expt …        1d6

100 expt…      1d8

125 ExPt…     1d10

150 ExPt….    1d12

Damage Reduction

All (physical and energy): 15 pts

50 % damage reduction (all): 300 expt*

Physical Attacks

All: 8 pts          

Piercing: 3 pts

Blunt: 3 pts

Slashing: 3 pts

50% damage reduction all physical (200)*

50% damage reduction 1 physical type (100)*

Elemental Attacks

All: 8 pts

Electric: 3 pts                         

Thermal (fire and cold): 4 pts

Fire: 2 pts

Cold: 2 pts                    

Acid: 2 pts

50% damage reduction all energy (200)*

50% damage reduction 1 energy type (100)*

Special attacks

By type 5 expts

  • half damage resistance is usually considered a magical property.
Range

Self Only (-25expt)

Touch: (standard)

Short: 15 (15 Expt)

Med: 30ft, +5 /Adj (25 expt)

Long: 60’ +10 /Adj (40 expt)

Xtra-long: 120’ +25’/Adj (50 expt)

Wizard system

spell cost = Divide base ability Cost by 10

use 1 mana per 50 pts of base ability

Has the following traits

Detectable

.dispised/outlawed/shuned

+Disrupt able  

Incantations – 5 stealth with hearing

Gestures – 5 stealth with sight

premade spells

Spell level is = to total ability cost /by20

Duration

non instant durraction cost is 2 levels higher  ability is an attack

The cost is 1 level lower if the target is self

The cost is 2 levels lower if the ability is damage reduction

The cost is 1level lower if it is a buff.

Instant (standard)

Full round (10Expt)

1round + 1round per adj (15Expt)

1 min (15 Expt)

1 min + 1min/adj (20Expt)

5  min + 1min ADJ (30expt)

5 min + 5min per adj (40expt)

10 min+ 5min adj (50 Expt)

10min + 10min per adj (75Expt)

1 hour+ 10min/adj (100)

1 hour + 1hour/adj(125)

1 day (150) ( all spells end at the witching hour regarless of when cast)

Attack, Stun

150 expt. 1d4 Only lasts until the end of the targets next turn.

saves

standard 10 +adj 50

Weak 5+adj 75

strong 15+ abj 25

Sucess negates/requires failure: 50

requires crit failure 50

Activation (Casting)Time

Swift 200

1 100 expt

2 50 expt

3 25 expt

4 10 expt

5 (standard)

6-15 10 pts each

16- 20 5 pts each

21 – 30 1 pts each

31+ 1 expt per 2ap