Combat

Combat Block Combat Maneuvers Combat Abilities Combat Skills

Combat time

            Combat time starts whenever actions need to be performed in an orderly fashion and timing of actions is important. Its primary goal is promoting fairness according to the characters being played.

Off Hand and secondary limbs

Combat Round

A combat round is ten seconds long, broken into 1 second turns. on which of these turns a character goes during the round depends on their initiative.

the one with the highest combat sense goes first.  

uses their move action first.  The second lowest goes second, etc. Once all characters have mmovd for that turn, then the character with the highest combat sense performs their attack action, then the second highest, etc. Once everyone has acted, then move on to the next turn.

Combat turn

            When it is the character’s turn they gain a swift action, move action and an attack action.