Cost: 9 (100)
CL: 5
Mana: 3 Air
Casting time: 10
Duration: Attack
Range: med
The wizard builds up an electrical charge while casting this spell and releases it by pointing their finger at the target. When they do so, lighting arcs from them towards their target. If they hit, the lightning does 3d6 + CL (Max +18) damage. the target must then make Fort roll (vs lightning) with the following effect.
critical Success: targe takes ½ damage before Appling any armor
Success: targe takes ½ damage after Appling any armor
Failure: target takes full damage and 1d4 stun
Critical failure: the amount rolled on dice is doubled after apply armor, and 2d4 stun
