umbra Cantrip
At a range of 15’ the wizard attempts to suck the life out of a target. The target must make a Tok saving throw.
- Critical success: no effect
- Success: target takes 1d4 umbra damage
- Failure: target takes 1d4+CL umbra damage, and the wizards gains the damage as temp health which fades at a rate of 1 per turn. The max temp health the caster can have at one time is their CL.
- Critical failure: As failure except target takes 1pt of life damage
