Teleporting Hop

Cost: 5  (150)

CL: 2

Mana: 1 Astral

Casting time: 5ap+

Duration: instant

Range: self, line of sight

The simplest teleport, the wizard ‘steps’ into the space between planes and appears at the place designated. The base distance is 25 ft but it can be extended by 5’ for every 1 additional ap spent casting the spell

Power up: the distance traveled can be tripled by spending an extra Astral magic point. In doing so the character must make a spell craft check with a TN of 3 + rang penalties.

            Critical success: character arrives and can act normally.

Success; the character arrives but is slightly disoriented, -1 on all rolls until the beginning of next turn

Failure:  character misses spot but arrives on next clear spot. They are stunned 1 untill the end of their next turn.

            Critical failure:  teleport does not work in addition character is stunned 1d4 until the end of their next round.