The base adjustments represent a character’s raw abilities. Each of the base adjustment represent some aspect of the character, as described below. They are added to roles and characteristics such as Attack, Defense and skills. The character’s starting adjustment is determined by their species, and are altered by professions and some special abilities.
Each of the base adjustment can also be purchased are sold to better fit the character image the player is desiring. The base adjustments listed below are followed by the experience points cost. This is the amount paid to increase that characteristic by one. Starting Base Adjustments can only be increased +5 in this way. Base Adjustments gained by species and profession does not count towards this max.
Character can buy down their adjustments, which gives them the points equal to the cost listed.
Strength (STR)
- Cost: 25 ExPt
- Strength represents the total strength of the character, not only from their muscles but their ability to apply the force. Strength effects the damage done melee and some ranged damage.
Dexterity (DEX)
- Cost: 75 ExPt
- Coordination, balance, or generally the character’s ability to move their body as they would. Dexterity contributes to the role of number of skills, It also adds to them character’s base combat level, and the luck.
Fortitude (FORT): (50 ExPt) The characters general health, relating to the character’s ability to resist harmful physical affects from illness and poison. It is also relative to the endurance resorce. For each point of fort purchased the character gains a bonus of 5 to their health, a 1 to their health regen
Intelligence (INT): (50 expt) Intelligence is the character’s memorization and analytical skills. There are several skills, as well as magic, which are governed by intelligence.
Ego (EGO, 50 expt): Ego represents the strengths of a character’s self-image. It could be derived from an enlightened soul, or simple stubbornness. It directly relates to the character ability to resist moral corruption and mental manipulation, as well as some mentalist’s psionics. For each point of ego the character purchases they gain 5 health
Charisma (CHA, 25 expt): Charisma representation of a character’s ability exert their will on, relate to, and generally influence others and effects the strength of some mentalist’s psionics.
Toka (TOK) (25 ExPt): Toka is, in the Krev Universe, the connection between the character’s soul and their god, and its attachment to their body and mind. It affects a character’s grace resource, their faith abilities and how long they have to be stabilized or resuscitated when they are brought to 0 health. For every point of tok purchaced the character gains 1 life.
