Wizard Abilities

From the Book of Ellan Mon, the first wizard

 

Rush Casting (15 Exp)

            The wizard can us their swift towards a spell.  this can be towards a new spell or one they are already casting. This can only be used on a single spell. the character must know the spell and not be casting it out of a book or item.  

           

Prepare Cantrips (5 Expt)

Req: knows CL of at least 1, and know at least 1 cantrip

            Spending ten minutes or so weaving the magic together the wizards is able to prepare up to 5 cantrips so that they many be cast any number of times during the day. Basically the character spends 10 minutes and 1 mana, and can prepare up to 5 cantrips to be cast without any further mana cost. They can use this ability as many times as they want.  

Prepare Spells (15 expt)

Req: Prepare Cantrips

            After much practice with cantrips, you have moved on to learning how to prepare ‘real’ spells. By spending ten minutes per mana point spent (max 1 hour), the character can prepare a spell instead of casting it.  Once the spell is prepared it can be cast up to 3 times without any additional use of mana. Or the wizard can spend 3x the mana normally needed to cast the spell and be able to caste the spell with no additional cost of mana.

Spell Carry Over (10 Expt)

Req: prepare spells

            The wizard no longer needs to prepare spells that they prepared the day before. they can simply spend the mana for preparing the spells to refresh the 3/day or at will aspect. They still have to spend the time in changinkg the spells prepared.

Precast Spell (15 expt)

Req: prepare spell

            Wizards with this ability may choose while using the prepare spell ability to forgo the 3/day use of the spell and instead have it take 0 ap to cast, turning it into a swift action.

Intensified spell Casting (20 expt)

            The wizard’s caster level is considered 2 level higher when casting prepared spells

Practiced Caster (25 Expt)

            Casting one spell after another, sometimes under the worst conditions, has not been fun but at least it has its benifits. Gain +1 Caster level  

            Special: this can be purchased multiple times

Improved Magic Font (10 Expt)

            You have learned another Creation Word of Power and added it to you name.

+1 Mana           

Special: this can be purchased multiple times

Wave Rider (10)

Req: have spent time in the plane of water

            When casting water spells, can spend manna equal to ½ the water magic points spent casting the spell (rounding up) to pull it directly from the plane of Water. The spell gains the Primal Trait is considered Armor Piercing 1 and is unaffected by penalties due to nonprimal environments.

Catch a wave (12 Expt)

            You have learned another maga’kain which has further attuned yourself to the essence of water and the plane it came from. You add 2 water magic points to your mana pool.  

Special: this can be purchased multiple times

Rift Burner (10)

  

Req: have spent time in the plane of Fire      

When casting fire spells, can spend manna equal to ½ the total mana spent casting the spell (rounding up)  to pull it directly from the plane of fire. The fire gains the primal trait which gives it Armor Piercing 1 and is unaffected by penalties due to nonprimal environments.